12:33 PM

Baseball Mogul 2009

Publisher: Strategy First
Developer: Sports Mogul
Release Date: Aug 15, 2008
ESRB: EVERYONE

Game Information

Offline Modes: Competitive
Number of Players: 1 Player
Number of Online Players: 32 Online

Technical Support

Visit Strategy First web site at: http://www.strategyfirst.com

Official Site

Visit the official web site at: www.sportsmogul.com/games/baseball2k9.html

It seems to be the year for incremental improvements in baseball management simulations. Just like its main rival, Out of the Park Baseball 9, Baseball Mogul 2009 enters a new season looking a lot like it did last season. After adding a tremendous number of new features and enhancements during the past two years, the current edition of the text-based sports sim is more of a taking-stock upgrade. It focuses on minor revisions to the presentation and artificial intelligence. The result is a good game with subtle improvements that make a better big-league management experience, but one that isn't essential if you already own its predecessor.

Baseball Mogul 2009's personality remains pretty much the same as when it first hit the market way back in 1997. In contrast to the more complicated and stat-heavy Out of the Park Baseball series, the Baseball Mogul line has always tried to balance accessibility with depth. Its gameplay is geared toward both hardcore hardball buffs and casual fans who want to play an authentic turn-based baseball management game without drowning in numbers. While you take over the complete operation of a big-league baseball club with all of the responsibilities that such a job entails--either in a solo league or in an online league with other human players--you're never overwhelmed with player stats, long-winded negotiations with free agents, or financial screens with more numbers than the average corporate tax return.

All of the tasks here are simplified takes on their real-world counterparts. Signing a free agent can be as simple as meeting his asking price and getting the deal done instantly. The minor league system consists of handfuls of prospects organized into teams. Trades are little more than quickie swaps on a dialogue screen with a rival GM. Entire seasons can be simmed in under a minute, or you can manually proceed through games as a spectator GM, a manager making dugout decisions, or as players choosing pitches then taking swings using the mouse. Economic management tasks range from figuring out ballpark prices for tickets and concessions to committing to a policy for TV broadcasts to setting budget lines for farm teams, scouting, and medical staff. Just about all of the financial nitty-gritty can be automated, too. If you don't want to haggle over the price of tickets or how much you're committing to the minor leagues, you can just click on the "let the computer choose" box and forget all about them. Basically, this is a game that's as detailed as you like. If you don't want to get so heavily invested in every aspect of team management, you can hone in on core gameplay elements, such as setting rosters, and let the rest of the game run more or less on autopilot.

Changes to this laissez-faire formula have been implemented this year. It's now a bit easier to set up the league that you want courtesy of the five franchise scenario options that greet you every time you fire up the game. You can instantly choose either the 2008 Major League season (complete with updated rosters and 2,500 minor leaguers), any season from 1901 to 2007, a totally made-up league, an anything-goes custom league, or any MLB expansion team going back to the 1960s. The latter is perhaps the most intriguing way to play Baseball Mogul 2009 because it's tough to resist the challenge of trying to guide a truly abysmal club like the 1962 New York Mets or the 1969 Montreal Expos from the outhouse to the penthouse.

Interface improvements can at least make those early years running an expansion team a little more bearable. Many visual elements have been overhauled from last year, providing a more intuitive, cleaner look to the game. You now have access to a depth chart, giving you a quick reference to your full roster at all positions. The improved scrolling status bar at the bottom of the screen now tracks more pertinent big-league developments in addition to running classic player quotes and league leaders. Play-by-Play mode is now more lifelike when manually playing games. A new physics engine provides more variety to plays during games, with the ball being knocked all over the diamond. The only drawback to all of the above is that a few bugs have crept into the mix. Menu screens sometimes come up blank, as if the game isn't properly importing schedules, stats, or even player lists. Saving and reloading always clears this problem up, thankfully.

Artificial intelligence appears to have been boosted somewhat as well. Computer-controlled managers employ cutthroat tactics, smartly subbing in pinch hitters and pull pitchers at opportune moments. Rival GMs offer mostly sensible trades now. You're typically presented with a raft of solid options to buy or sell instead of the blitz of stupid offers that used to come across the screen every July before the trade deadline. Teams seem to make moves to benefit their circumstances. Also-rans look to dump high-salaried old guys for the prospects needed to rebuild, while contenders will make pitches for key veterans that they think will get them into the World Series. Nothing says Major League realism when cellar-dwelling sad sacks like the San Francisco Giants come calling on July 31 looking to dump $18-million-man Barry Zito for a trio of fine Yankee prospects. Some stat generation is a bit wonky, though. As in previous years, offensive numbers trend higher than they should, which is particularly noteworthy when you move back to earlier eras without the home-run-enhanced scores that have been so common in Major League Baseball over the past decade or thereabouts. Seeing games where teams routinely score 10 or more runs back in the Dead Ball Era--or similarly run up scores in the offensive desert that was the mid-1960s--takes some of the shine off of playing classic and expansion seasons.

Ultimately Baseball Mogul 2009 isn't a bad sequel, it's just an in-between one best reserved for series completists and newcomers.

12:28 PM

Sinking Island Hands-On

Developer: White Birds Prod.
Genre: Adventure
Release Date: Aug 12, 2008
ESRB: TEEN

Technical Support

Visit Encore Software, Inc. web site at: http://www.encoresoftware.com

Official Site

Visit the official web site at: www.sinking-island.com

Sinking Island Hands-On

We go CSI in this new virtual detective novel.

Unfortunately for billionaire hotel developer Walter Jones, the beach below the rocky cliff on Sagorah Island was not wheelchair-accessible. On this beach, investigator Jack Norm examines Jones's body, with the wheelchair perched precariously on the cliff's edge above. Was it the fall that killed Jones? Probably, Jack thinks, as he examines Jones's tangled corpse. But the woman's fingernail lodged in Jones's cheek and the bludgeon wound on his forehead indicate otherwise.

And so begins Sinking Island, the upcoming point-and-click mystery adventure from developer White Birds. At the helm is writer Benoit Sokal of Syberia fame, and his preferred brand of noir is evident from the opening cutscene as Jack choppers to Sagorah Island in the Maldives. Looming above the swaying palms is the Jones Tower Residence, the most recent--and final--project of the eccentric developer. For what is supposed to be an unrivaled tourist attraction, the tower is dark and ominous, with elements of gothic architecture--not exactly Club Med we're talking about here. The constant storms that pound the region are not ideal for snorkeling, either. Although not ideal for a tourist brochure, the gloomy atmosphere does serve as a fitting backdrop for another of Sokal's mystery games.

The Jones Tower has yet to open to the public, so there are only 10 people on the island, and everyone's a suspect. We'll leave most of the investigation to you, but you'll quickly run into Jones's pretentious lawyer Hubert de Nolent, freeloading grandson Billy Jones, and sexy island native Baina Jumhu. Given that Jack is a trained investigator, you won't have to wander around the island blindly, piecing together random clues in a maddening pixel hunt. Instead, the game is broken up into 10 questions that act as minor investigations within the entire mystery. The first question Jack asks, fittingly, is, "Was Walter Jones murdered?"

This first question acts as a basic tutorial while you search for evidence to answer this question. Besides the forehead wound, a fingernail in the cheek, scratch marks on the face, and a wheelchair on a cliff above, there are also numerous footprints that indicate a struggle. It doesn't take Nancy Drew to see that Jones expired prematurely, and against his will.

At your disposal is the handy PPA, aka personal police assistant, which helps organize photos, documents, and interviews with suspects. By pointing and clicking your way through the hotel and the grounds, you'll casually interview suspects, asking for their whereabouts at the time of the murder and their thoughts on the other guests. When you have enough evidence in the PPA to answer the major question, you simply punch in the clues, hit enter, and progress to the next chapter of the game. There's also a matching tool that's useful for matching up footprints to boots, comparing fingerprints, or discerning if two items are parts of the same object.

Sounds neat, but then why not simply title this mystery "Jack Norm and the Curse of Sagorah Island"? Because Sagorah is, you guessed it, sinking. In fact, in the span of three days, the island will disappear beneath the Indian Ocean for all time, taking along every piece of evidence with it. As the water level rises, certain areas and items will become inaccessible as they are washed away, and Jack is not a licensed scuba diver.

Along with the standard adventure mode, there's a race-against-time mode in which the island sinks even faster. The guests are surlier and will get annoyed at your constant questioning, forcing you to gather evidence even faster. All of this action is accompanied by an excellent cinematic score that pulsates throughout the island, an ominous opus of heavy strings and piano sure to induce, um, a sinking feeling.

For adventure fans looking for another mystery to solve, Sinking Island is due this fall for $29.99.

12:27 PM

Dracula 3: The Path of the Dragon Hands-On

Dracula 3: Path of the Dragon for PC - Dracula 3: Path of the Dragon PC Game - Dracula 3: Path of the Dragon Computer Game
An investigation into a potential Transylvanian saint leads to a sinister world of dark powers and vampires.


Publisher: Encore Games
Developer: Kheops Studio
Genre: Adventure
Release Date: Aug 12, 2008
ESRB: TEEN

Technical Support

Visit Encore Games web site at:

Official Site

Visit the official web site at: www.mysteryadventuregames.com/games/dracula-3

Dracula 3: The Path of the Dragon Hands-On

You think becoming a vampire is easy? Don't count on it.

Just as more and more companies look for college degrees from employees, vampires too are becoming increasingly choosy in their selection process. No longer can a victim simply be bitten and expect to transform into a garlic-hating, heliophobic prince of darkness overnight. Instead, aspiring bloodsuckers must follow the path of the dragon, a series of unholy challenges and obstacles that will eventually lead to immortality, provided those blasted heroes Simon Belmont or Van Helsing don't burst on the scene armed with holy water and oak stakes.

In Dracula 3, you'll follow the path of the dragon as Father Arno Moriani, a mild-mannered catholic priest dispatched to Transylvania by the Vatican to investigate a candidate for sainthood. This point-and-click adventure game from developer Kheops Studio adopts the universe envisioned by Bram Stoker, and you'll travel to Rome, Budapest, and Turkey tracking down the evil Count Dracula.

The year is 1920. You begin your investigation of Dr. Martha Calugarul in the village of Vladoviste, half-destroyed in World War I. On the hillside sits the Castle of Twilight, the famed home of Vlad the Impaler. Your opening objectives are simple: Visit Martha's grave, contact her parish priest, and visit the dispensary where she worked. As you run into different characters, such as the local innkeeper, a grave digger, and a nurse, you'll have different conversation choices to follow, although it's not a branching tree, by any means. Instead, you simply check your questions off the list in any order you choose, learning more about the brave and courageous work of Martha, who helped soldiers on both sides during the war.

It's her research into blood, however, that is probably more important than her good deeds. Many locals were stricken by an anomaly Martha knows little about and refers to as, simply, the P anomaly. Aside from strange characteristics in the blood stream, those who suffer from the anomaly tend to have strange hematomas on the neck. See where we're going here? Most victims were also found dead--drained of their blood.

Father Arno--not being knowledgeable of the ways of the vampire--begins to track a mysterious figure he believes is responsible for these deaths. He realizes later, as he follows this person from bloody crime scene to bloody crime scene, that he is inadvertently walking the path of the dragon. Later on, as you solve puzzles based on medicine, history, and the occult, you'll also use the famed Enigma machine. This was the cipher used to encrypt and decrypt secret messages that was later a hit in Nazi Germany.

The mechanics in Dracula are simple: point and then click. You can also right-click to open a series of menus that handily point out your objectives, inventory, recent conversations, and documents recovered. And when in doubt, consult the bible. A bible written in Latin is included, and you can open it to random pages for verses that act as clues for what to do next.

We'll let you walk the path of the dragon yourself when Dracula 3 is released this fall.

12:24 PM

New Game Releases

New Game Releases

Space Siege
Release Date: Aug 12, 2008

Take on the role of Seth Walker as you struggle to save humanity from extermination.

Genre: Role-Playing   |   Check Prices

Dracula 3: Path of the Dragon
Release Date: Aug 12, 2008

An investigation into a potential Transylvanian saint leads to a sinister world of dark powers and vampires.

Genre: Adventure   |   Check Prices

Sinking Island
Release Date: Aug 12, 2008

When the billionaire owner of an island hotel is murdered, it's up to private investigator Jack Norm to discover which of the ten suspects is responsible in this classic whodunit. Race against time as the island itself sinks and crucial evidence is lost in the sea.

Genre: Adventure   |   Check Prices

Ford Racing: Off Road
Release Date: Aug 15, 2008

The next game in the Ford Racing series will feature off-road tracks galore.

Genre: Driving   |   Check Prices

7.0
good
Baseball Mogul 2009
Release Date: Aug 15, 2008

Manage a baseball franchise shrewdly as you strive for league supremacy.
Full Review »

Genre: Sports   |   Check Prices

Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner
Release Date: Aug 11, 2008

This episodic series stars Strong Bad and the rest of the characters from the online animated series at Homestarrunner.com.

Genre: Adventure   |   Check Prices

12:23 PM

E3 '07: Sega dishes on E3 lineup

E3 '07: Sega dishes on E3 lineup


SANTA MONICA, Calif.--In years past, publishers have used the Electronic Entertainment Expo to announce new games, taking advantage of the global audience tuned in to the trade show. However, as it did last year, Sega has played the bricklayer, paving its road to E3 well in advance with announcements for games such as Mario & Sonic at the Olympics, Ghost Squad, and NiGHTS: Journey of Dreams. However, while the publisher isn't using the annual trade show as a venue for its big reveal, Sega's lineup includes many games whose details have been sparse at best.

One of the more intriguing games Sega will be showing for the first time at this year's show is Mario & Sonic at the Olympics. The once bitter rivals bring their respective posses to that great harmonizer of disparate factions, the Olympic games, where they will face off in events including track and field, archery, gymnastics, and more. Mario & Sonic at the Olympics will be shown on both the Wii and Nintendo DS.

Sega's lineup includes three more Nintendo-platform exclusives. Announced during the publisher's gamers' day in May, Sega will be porting its arcade light-gun shooter Ghost Squad to the Wii. Also for the Wii will be the revival of the Sega Saturn's non-Sonic mascot, NiGHTS. In the jester's follow-up adventure, Journey of Dreams, Sega will again seek to push creativity in gaming, this time by way of the Wii's motion-sensing controls. Pulling double duty, Sonic will make his second appearance of the show with classic platforming action in Sonic Rush Adventure for the DS.

On the multiplatform front, Sega will be showing its book-to-film-to-game adaptation Golden Compass. Set to follow the first book in Phillip Pullman's His Dark Materials trilogy, Golden Compass will be shown on the PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360, Nintendo Wii, Nintendo DS, and PC. Sega will also be wielding its modern-day gladiatorial-style shooter The Club on the PC, PS3, and Xbox 360.

And as expected, the publisher will be showing off its postapocalyptic sci-fi real-time strategy game Universe at War: Earth Assault, on both the PC and Xbox 360. Sega will also give gamers a chance to see just how well it updated its online-fighting-enabled fighter Virtua Fighter 5 in the Xbox 360 version. Wrapping up its offerings, Sega plans on showing the recently announced Dungeon Siege spiritual successor, Space Siege, from Gas Powered Games.

Check back later this week for GameSpot's complete E3 coverage, as well as to get a more in-depth look at what Sega has on offer.

[UPDATE] On Tuesday morning, Sega released an officially updated show listing. Adding to the Japanese publisher's lineup will be several multiplatform releases. Condemned 2: Bloodshot, the sequel to Monolith's horror action game released in 2005, will be shown for the Xbox 360 and PlayStation 3. From acclaimed rhythm-game designer Tetsuya Mizuguchi, Sega Rally Revo will also be steering its way to the show on the PS3, PSP, Xbox 360, and PC.

Sega also revealed Iron Man would be headed to the show. The publisher initially hadn't indicated which platforms the metal-clad hero would appear on. Aside from initially only being slated for "next-gen platforms," the publisher noted that Iron Man will appear on the Xbox 360, PS3, PS2, PS3, PS2, PSP, PC, Wii, and DS. The game is now slated to appear in Spring 2008.

Also at the show will be the recently announced anime-inspired Bleach: Shattered Blade on the Wii and Bleach: The Blade of Fate, both of which will be released this fall.

12:21 PM

Space Siege Multiplayer Hands-On

Space Siege Multiplayer Hands-On

We attach our cybernetic eyeballs and do away with the Kerak menace, this time with friends.

Seth Walker isn't the only one in Space Siege having fun. On board the other surviving colony ship, the Tachibana, up to four players can join together to eliminate the Kerak menace and save what remains of humanity after the Kerak rudely destroyed Earth. After playing through the single-player portion of Gas Powered Games' upcoming dungeon-crawler-in-space, we jumped into this multiplayer mode to get our action role-playing game fix.

Multiplayer isn't a separate campaign, really, but rather a series of battles that act more like a challenge mode. You begin by creating a character in a large cargo hold inside the Tachibana, distributing your skill points, selecting cybernetic implants, and upgrading your weaponry. Although Seth Walker starts out with nothing more than a machine gun and a can-do attitude in the single-player mode, you have full access to upgrades in multiplayer. Gas Powered Games likens it to starting out in World of Warcraft as a level 70 character.

Of course, many of the most potent combat and engineering upgrades are tethered to cybernetic implants, the crux of the single-player game. It all starts with a simple cybernetic eye, and then it's a slippery slope to the point where you transform your character into mechanical war machine with cybernetic legs, arms, torso, and even a brain. In the single-player game, the people will react to your deformed appearance if you choose to sacrifice your own humanity to save the human race; you'll even hear screams as you install your implants. Staying completely human does have a few rewards, such as 50 percent damage reduction as a discipline bonus. But in the challenge mode that is multiplayer, cybernetic implants certainly make the game easier.

Once you've outfitted yourself with implants, distributed skill points, and traded in parts to upgrade a few weapons (sonic blaster, rocket launcher, and laser rifle, to name a few), it's time to hit the Tachibana's tram system and take on one of the 15 missions that will see you regain control of the ship. Regardless of whether you're rebooting life support systems, disabling the engine, or eliminating the Kerak leader, each mission basically tasks you with killing a bunch of Kerak.

Image 1

To do so, you use the typical point-and-click controls found in past action RPGs from Gas Powered Games, such as Dungeon Siege. Things are a bit more action-oriented, given that you have an evade key that activates a slick roll move to help you dodge incoming fire. A major concern is that you can't fire and run at the same time. Battles quickly become frustrating as you aim your cursor at an enemy and right click to fire, then have to move the cursor again and left click to move, and then right click again to fire. Considering that the game plays like a basic third-person-shooter, support for a gamepad would have greatly benefited players hoping to strafe while cutting down Kerak. Of course, the strength of Space Siege is mostly found in the story and your cybernetic-upgrade decisions, but those elements are mostly absent from multiplayer modes. One thing that isn't absent is challenge. Getting through a battle alive with your friends is a rewarding experience, no matter what percentage human you are.